1. What is the primary purpose of using computers in education?, To entertain students, To support the existing curriculum, To replace teachers, To encourage students to play games, Which of the following is NOT typically included in an Acceptable Use Policy?, List of popular gaming websites, Student responsibilities online, Connection to teaching and learning, Consequences for policy violations, What should educators do when introducing students to Internet use?, Allow unrestricted access, Provide a list of approved websites, Ignore online behavior, Encourage social media use, What type of intellectual property protects original artistic and literary works?, License, Patent, Trademark, Copyright, Which of the following protects inventions and grants exclusive rights for 20 years?, Trademark, License, Patent, Copyright, What is cyberbullying?, Posting memes, Repeated online harm to others, Downloading games, Helping others online, What does "netiquette" stand for?, Network equipment, Net security, Neutral email, Internet etiquette, Which element of digital citizenship focuses on protecting personal health in the digital world?, Digital Health and Wellness, Digital Law, Digital Rights, Digital Literacy, What does "Digital Security" refer to?, Buying devices, Using search engines, Protecting physical files, Precautions to guarantee online safety, It is a recognizable signs that distinguish specific products or services from others., Trademarks, Copyright, License, Patent.
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Module - 5
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