Animator Controller, A tool in the Unity game engine that can handle multiple animations., Animator Component, A Component that can be attached to a game object inside the scene, States, An individual block or node inside the Animator Controller that represents a single, specific action or pose, Transitions, The connection that defines how and when the animator switches from one state to another., Parameters, A value in the animator component that can help us decide when to transition from one animation to another

Unity Animator

ustvaril/-a

Lestvica vodilnih

Trenutno delamo na izboljšanju funkcionalnosti lestvice. Prosimo, pomagajte nam tako, da ponudite svoje povratne informacije.

Oddaj povratne informacije

Vizualni slog

Možnosti

Trenutno delamo na izboljšanju nastavitev aktivnosti. Prosimo, pomagajte nam z vašimi povratnimi informacijami.

Oddaj povratne informacije

Preklopi predlogo

Obnovi samodejno shranjeno: ?