class, A blueprint or template used to create objects. It defines their attributes and behaviors., Object, An instance of a class that represents a specific thing in a program., Attribute, A variable that stores information or characteristics of an object., constructor, A special method used to initialize an object when it is created., access modifier, A keyword that controls who can access a class, attribute, or method., keyword, A reserved word in a programming language that has a special meaning., string, A data type used to store text, words, or characters., int, A data type used to store whole numbers without decimals

ustvaril/-a

Lestvica vodilnih

Trenutno delamo na izboljšanju funkcionalnosti lestvice. Prosimo, pomagajte nam tako, da ponudite svoje povratne informacije.

Oddaj povratne informacije

Vizualni slog

Možnosti

Trenutno delamo na izboljšanju nastavitev aktivnosti. Prosimo, pomagajte nam z vašimi povratnimi informacijami.

Oddaj povratne informacije

Preklopi predlogo

Obnovi samodejno shranjeno: ?