Breaking a problem down into smaller, more manageable parts which are easier to solve, Decomposition, the process of removing unnecessary details so that only the main important points remain, Abstraction , A step-by-step instructions or rules to follow in order to solving problem, Algorithm, is the order in which instructions occur and are processed, Sequence, it solves the problem in the least possible time., Efficiency, A memory location within a computer program where values are stored, Variable, A method of writing up a set of instructions for a computer program using half plain English and codes, Pseudocode , A diagram that shows a process, made up of boxes representing steps, decision, inputs and outputs., Flowchart, A sequence of characters often stored as a variable in a computer program. These characters can include numbers, letters and symbols., String, The format in which a variable or constant holds data, such as ‘integer’ or ‘string’., Data Type, A decision within a computer program when the program decides to move on based on the results of an event., Selection, The name given to a variable so that the programmers can keep track of the variables, Identifier, The repetition of a block of statements within a computer program., Iteration.
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Unit 1 Algorithm Keywords
Deli
Deli
Deli
ustvaril/-a
Donwukwe3
Secondary
Computing
Algorithms
Computational Thinking
Uredi vsebino
Natisni
Vdelaj
Več
Naloge
Lestvica vodilnih
Prikaži več
Prikaži manj
Ta lestvica je trenutno zasebna. Kliknite
Deli
, da jo objavite.
Lastnik vira je onemogočil to lestvico vodilnih.
Ta lestvica vodilnih je onemogočena, ker se vaše možnosti razlikujejo od možnosti lastnika vira.
Možnosti za vrnitev
Ujemanje
je odprta predloga. Ne ustvarja rezultatov za lestvico vodilnih.
Potrebna je prijava
Vizualni slog
Pisave
Zahtevana je naročnina
Možnosti
Preklopi predlogo
Pokaži vse
Med igranjem dejavnosti se bo prikazalo več oblik zapisa.
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