Behavior, A action that someone does, Response, A single instance of behavior, Response class, a group of different behaviors that have the same goal., Stimulus, anything you can see, hear, touch, taste, or smell, Stimulus class, a group of things that all make you respond in the same way., Respondent conditioning, behavior is controlled by what comes before it, Operant conditioning, when behavior changes because of what happens after it the consequence, Automatic contingency, The consequence happens without another person, Socially Mediated Contingency, The consequence happens because another person delivers it, Fixed Ratio, reinforcement after a set number of responses, Fixed interval, reinforcement after a set amount of time, Variable ratio, Reinforcement happens after a random number of behaviors, Variable interval, Reinforcement is given after a overall average number of time, Unconditioned reinforcers, No learning history, Conditioned reinforcers, Paired with something else that a individual likes, Generalized conditioner reinforcers, Reinforcers that are paired with many other reinforcers, Unconditioned Punishers, something an individual doesn’t like without being taught, Conditioned punishers, something an individual learned is bad because it has been paired with something that is already bad, Generalized punishers, something that is bad because it is paired with multiple punishers, Concurrent schedule, Two schedules at the same time the individual has a choice, Multiple schedule, two or more schedules by signals or cues no choice
0%
Task list
共用
共用
由
Jasminingram9
編輯內容
存檔
喜歡
列印
嵌入
更多
作業
排行榜
顯示更多
顯示更少
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
匹配遊戲
是一個開放式範本。它不會為排行榜生成分數。
我們目前正在努力改進排行榜功能。請通過提供您的反饋來幫助我們。
提供反饋
需要登錄
視覺風格
字體
需要訂閱
選項
我們目前正致力於改善活動設定。請提供您的回饋來協助我們。
提供反饋
切換範本
顯示所有
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?