What is the most important thing you learned in this course?, What surprised you most about gamification?, Has your perception of games in education changed? If so, how?, Which activity or idea from the course was most meaningful for you?, What insight will stay with you after the course ends?, How likely are you to use gamification in your future teaching?, Which gamification techniques do you see yourself using most often?, In which types of classes or age groups do you think gamification is most effective?, Do you think gamification should be used occasionally, regularly, or as a central teaching approach?, What do you think gamification is most useful for? (increasing motivation/ improving English proficiency/encouraging participation/ building classroom community/ developing SEL competencies/reducing anxiety), Can you think of situations in which gamification is not the best approach?
0%
Gamification reflection
共用
共用
由
Iraslabodar
編輯內容
存檔
喜歡
列印
嵌入
更多
作業
排行榜
顯示更多
顯示更少
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
開箱遊戲
是一個開放式範本。它不會為排行榜生成分數。
需要登錄
視覺風格
字體
需要訂閱
選項
更像這樣
Conversation topics by Teacher Gabriel
由
Teach3rgabri3l
隨機輪盤
98
Common questions - beginner (From a fellow teacher)
由
Ellentheruby
隨機卡
7
FKS Online Learning: Expected/Unexpected Behaviors
由
Jsokol
問答遊戲
3
Outcomes A, Unit 11, Questions about gaming
由
Balirynal
開箱遊戲
3
Final lesson. Questions to discuss
由
Oksanayatsechko
開箱遊戲
4
End-of-course reflection ⭐️
由
Elinac1c2english
隨機卡
17
Final Lesson CAE Reflection
由
Polinakordik
開箱遊戲
17
End of Term Reflection Discussion - Level 7
由
Marjankhadem
隨機輪盤
3
切換範本
顯示所有
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?