authenticity - when learners work in real life settings, using tools that professionals would use, to address the needs of a real world audience, challenging problem or question - an issue that requires ongoing research in order to understand or solve--you can't just "Google" it it, choice and voice - opportunities to make decisions, share ideas, and give opinions during a project, critique and revision - chances to examine how things are working and to make changes based on what needs improvement, public product - an activity, event, or item that learners create to meet the needs of a real life audience outside of the classroom, reflection - thinking about a project, how it connects to your life, how it is working, and how it could be improved, sustained inquiry - a cyclical process of asking questions and obtaining answers that leads to new questions,
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