1) These are the characteristics of gamification, EXCEPT? a) Levels b) Progress Bar c) Leaderboard d) Emoticons 2) Deterding, Dixon, Khaled, and Nacke (2011) define gamification as what? a) the use of game design elements in game contexts b) the use of game design elements in non-game contexts c) the use of non-game design elements in non-game contexts d) the use of non-game design elements in game contexts 3) What are the functions of Kahoot and Quizizz? a) To create summative or formative quizzes b) To upload contents (video platform) c) To monitor kids' behavior d) To make structured learning plan 4) Deterding et al. (2011) defines the principle of gamification as to "motivate and increase user activity and retention" via what? a) visual aid and structured tasks b) learning plan and learning goals c) rewards and reputation system d) motivation and suggestion 5) What is the name of the learning management system that specifically used for kids to monitor their behaviors? a) Socrative b) Class Dojo c) Edmodo d) Duolingo
0%
Gamification Quiz
共用
共用
共用
由
Darkshadow3x3
編輯內容
列印
嵌入
更多
作業
排行榜
顯示更多
顯示更少
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
測驗
是一個開放式範本。它不會為排行榜生成分數。
需要登錄
視覺風格
字體
需要訂閱
選項
切換範本
顯示所有
播放活動時將顯示更多格式。
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?