Andragogy - Learner-centered approach to learning, where the adult learner determines the goals for learning and how they will be achieved., Blended Learning - An instructional approach that combines online and classroom-based learning approaches. Also known as hybrid learning, mixed-mode learning, or technology-mediated instruction., Gamification - The insertion of game mechanics into a process that is not itself a game. In eLearning, it takes the form of points, badges, and leaderboards used to engage and motivate learners., LMS (Learning Management System) - Software system that is used by training organizations to deliver and track learning activities, with an emphasis on eLearning., Self-efficacy - A person's belief that he or she can succeed at a specific task.,

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