1) When is the technology started to develop? a) 21st century b) 21th century c) 22nd century d) 23rd century e) 12nd century f) 12th century 2) What is CALL? a) Computer-Assisting Language Learning b) Computer-Assisted Language Learn c) Computer-Assist Language Learning d) Computer-Assisted Language Learner e) Computer-Assisted Language Learning f) Compatible-Assisted Language Learning 3) These digital tools can help teachers implement gamification in ESL learning except... a) Kahoot b) Duolingo c) Online Dictionary d) Socrative e) Quizizz f) Class Dojo 4) What is the characteristic of Class Dojo? a) Consists some exercises to train learner’s language skills b) Promotes self-directed learning as well as communication. c) Allows users to upload pictures to the question items d) Create summative or formative quizzes within minutes e) Respond to questions disregarding the pressure involved in the classroom setting f) Assists ESL primary school students through a platform that combine avatars, points, and leaderboards 5) What is the progress bar tool for? a) User can gain points for each correct answer b) Users can see their progress from a visual representation of their achievements c) User can make some efforts to gain new goals d) User will be given to users who have achieved certain level e) User can complete the previous set of goals f) User can interact, compete, and compare their progress with other
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Gamification Quiz
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