1) What is gamification? a) Website can be used to guide users through the user experience b) The process of using game elements in a non-game context c) The process of using game context 2) "empower students, increase persistence, require self-direction, etc." included in? a) Benefits b) Drawbacks c) Principles of gamification 3) Higher level of engagement, improves retention, connection learning in the real world, included in? a) Drawbacks b) Benefits c) Principles of Gamification 4) What kind of platforms can use for gamification? a) Wordwall, Quizziz, Kahoot, Duolingo, class dojo,Wordsearch b) Among us, PUBG, Candy crush saga c) Minecraft, Clash Of Clans, Fruit Ninja 5) Expensive to develop, diminished value over time, Games That Are Only Poorly Masked Quizzes, included in? a) Benefits b) Principles of gamification c) Drawbacks
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Gamification
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