A ____ is a named memory location which stores a piece of data. Its value can change while the program is running. A ____ is a named memory location which stores a piece of data. Its value cannot change while the program is running. ____ is when a variable is given a value. E.g. X = 3, name = "Flo" The ____ programming construct simply means executing one instruction after another. In ____, instructions do not have to be processed in order, and the instruction that is executed depends on a condition. E.g. if guess == 7 ____ means repeating code. Sometimes informally called loops. There are 5 data types: A ____ can store a mixture of letters, numbers & symbols. An ____ can store a whole number. A ____ can store a decimal number. A ____ variable can store True or False. The ____ data type can store a single character.
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Programming Fundamentals
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Jsimpson10
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Y10
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Computing
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