1) what is gamification? a) come near or nearer to (someone or something) in distance or time. b) Is the use of game elements and game design techniques in non-game contexts. c) a plan of action or policy designed to achieve a major or overall aim. 2) Gamification can be used to enhance language learning outcomes in several ways a) increase motivation b) Providing opportunities for practice and feedback c) Limited applicability 3) Gamification Apps for Enhancing anf Motivating Second Language Learning a) duolingo b) wwtuingo c) liveworksheet 4) the principal perspectives in motivational research that has been linked to Gamification and can be applied to L2 learning a) trait b) kinesthetic c) cognitive 5) Defining the Learning Objectives is a) To have a successful learning experience thru Gamification the b) trait c) learning the content d) instructor needs to have the ability
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