There is now a generation of children who have never known a world without videogames, mobiles and the internet., We now routinely divide our attention among many things simultaneously., Traditional methods of education no longer work because they are designed for students to be fundamentally passive., Often tests don’t consider the variable factors that can affect the outcome of a test; learning styles, ages, and abilities., What learners need now are effective and interactive experiences that will stimulate their learning, and skills for different kinds of real-world situations., Gamification refers to a type of gameplay with clear and defined learning outcomes. , It means employing well-designed digital and non-digital games to stimulate learners’ language, critical-thinking and problem-solving abilities.,
0%
Gamification in Language Learning
共用
共用
共用
由
U95511813
Educación más alta
English
idioma extranjero
Inglés
編輯內容
列印
嵌入
更多
作業
排行榜
顯示更多
顯示更少
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
句子排列
是一個開放式範本。它不會為排行榜生成分數。
需要登錄
視覺風格
字體
需要訂閱
選項
切換範本
顯示所有
播放活動時將顯示更多格式。
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?