digital literacy - the ability to use digital technologies, communication tools or networks to locate, evaluate, use and create information, brand new - completely new, code - to write code for a computer programme, social network - a dedicated website or other application which enables users to communicate with each other by posting information, comments, messages, images, etc., cybersecurity - the state of being protected against criminal or unauthorised use of electronic data, or the measures taken to achieve this, machine learning - a computer ability to adapt without following explicit instructions, by using algorithms and statistical models to analyse data, touchscreen - a display device which allows the user to interact with a computer by touching areas on the screen, blockchain - a system in which a record of transactions is maintained across computers that are linked, genetic modification - the process of changing the structure of the genes of a living thing in order to make it healthier, stronger, or more useful to humans, digital technologies - electronic tools, devices, systems, and resources which generate, store or process data, quantum computer - a computer that makes use of the quantum states of subatomic particles to store information, cryptography - the art of writing or solving codes, neural networks - a software code modelled on the human brain and nervous system, nano technologies - the branch of science and engineering devoted to designing, producing, and using structures, devices, and systems by manipulating atoms and molecules at nanoscale, interplanetary travel - travel between stars and planets, usually within a single planetary system, Smart-ID - an identification tool to authorise a person and/ or confirm a payment, robotics - the branch of technology that deals with the design, construction, operation, and application of robots, authentication - the process or action of proving or showing sth to be true, genuine, or valid, data loss - the intentional or unintentional destruction of information, caused by people and or processes from within or outside of an organisati, virus - a piece of code that is capable of copying itself and typically has a detrimental effect, such as corrupting the system or destroying data, VPN - an encrypted connection over the Internet from a device to a network, cyberbullying - the use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature, dark web - the World Wide Web content that exists on darknet, intellectual property - intangible property that is the result of creativity, such as patents, copyrights, etc., antivirus software - a kind of software used to prevent, scan, detect and delete viruses from a computer, spam - irrelevant or unsolicited messages sent over the internet, typically to a large number of users, for the purposes of advertising, phishing, spreading malware, etc.,
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