Game based Learning: Applying game based elements to existing learning activities., Adding points and badges to a lesson or assignment., Increase engagement and motivation., Secondary, add-on elements., Extrinsic motivation (rewards)., Can be easily adapted to existing content., Relatively inexpensive., Good for short term engagement and motivation boosts., Gamification: Designing learning activities as a game themselves., Creating a virtual world where students learn by completing quests., Improve learning outcomes and knowledge retention., integral and essential to the learning experience., Intrinsic motivation (Challenge and learning)., Requires careful planning and development., Can be expensive., Good for deeper learning and skill development.,
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