Constant, A named value that cannot be changed while the program is running., Variable, A name for a memory location. Holds a value that can be changed while the program is running., Integer, A numerical data type for whole numbers., Real, A numerical data type for decimal numbers., String, A data type for text., Count controlled loop, An iteration that loops a fixed number of times., Selection, One of the 3 basic programming constructs. Allows the program to branch off to one or more alternative paths., Assignment, Giving a constant or a variable a value., Casting, Converting a variable from one data type to another., Sequence, One of the 3 basic programming constructs. Instructions that are carried out one after another in order..
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Programming Fundamentals 1
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