Target Audience, The people/audience that will be using the product once it is made and deployed, Timescales, Key dates and time periods where work/development must be completed, Purpose, what the product is designed to do and why, Content, what needs to be included in the product - could be textual, functional, visual, security features and so on, Budget, requirements set out and agreed about how much money can be spent, often agreed between the development team and the client, Style/ Visuals, how the product is going to look - a development team may include a designer who would take the lead and discuss this with the client, taking on board the clients ideas too, Business overview and goals, A description of the business the client owns (the one which requires the software product). They may outline the goals of this product, how they define success, and what problem they are trying to solve with the software product. Asking these questions allows developers more scope than just 'what features does it need?' - which often leads to unclear/inaccurate responses, Client, The person/ company who is paying for the software product, Milestones, Check in points at key phases in the development process
0%
Client Requirements - Software Development
共用
共用
由
Skelly38
Secondary
Computing
Software Development Lifecycle
編輯內容
存檔
喜歡
列印
嵌入
更多
需要登錄
視覺風格
字體
活動設定
排行榜
作業
需要訂閱
活動設定
排行榜
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
顯示更多
顯示更少
匹配遊戲
是一個開放式範本。它不會為排行榜生成分數。
作業
您尚未與學生分享任何活動
要開始收集結果,請轉到任何活動頁面,然後選擇
Set assignment(設置分配
)。
確認您的設置並與學生共用生成的連結。
課業分配
切換範本
顯示所有
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?