1) What is something that is changeable in project? a) a variable b) a single value c) keep scores d) an algorithm 2) What are program variables a placeholder in memory for? a) keep scores b) a variable c) Task, design, code and running the code d) a single value 3) What do variables within games allow us to do? a) a single value b) keep scores c) testing and debugging d) an algorithm 4) What are the four levels that describe a project? a) testing and debugging b) keep scores c) Task, design, code and running the code d) a single value 5) What allows us to create a program flow? a) keep scores b) a variable c) testing and debugging d) an algorithm 6) What allows us to improve the variable within an algorithm? a) an algorithm b) testing and debugging c) a single value d) a variable
0%
Computing Year 6 Spring 1
共用
共用
共用
由
Swebster3
Y6
Computing
Variables and Input/Output
編輯內容
列印
嵌入
更多
作業
排行榜
顯示更多
顯示更少
此排行榜當前是私有的。單擊
共用
使其公開。
資源擁有者已禁用此排行榜。
此排行榜被禁用,因為您的選項與資源擁有者不同。
還原選項
測驗
是一個開放式範本。它不會為排行榜生成分數。
需要登錄
視覺風格
字體
需要訂閱
選項
切換範本
顯示所有
播放活動時將顯示更多格式。
打開結果
複製連結
QR 代碼
刪除
恢復自動保存:
?