Bitmap - Graphics represented using a 2-D array of pixals, each with their own binary value, Vector - Graphics represented using objects and attributes, Objects - Rectangle, Polygon, Ellipse, Line, Attributes - Fill-Colour, Line-Colour, Co-Ordinates , ASCII - The standard code for representing text, Binary - 1's and 0's, Mantissa - Used in FPR, everything after the 0, Exponent - Used in FPR, the power the base is raised to. , Denary - Base 10 numbers, ALU - The part of the processor which performs calculations, Registers - Small memory locations in the processor., Control Unit - The supervisor of the CPU, Bit Depth - The number of bits per pixel in Binary, Control - Characters that have an affect on screen, but are not visible (e.g. Shift),
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