1) Most people think education is serious, but some _________say it should be fun. 2) Gamification's ____________ is not very well known, but the idea is easily understood. 3) One of the advantages of gamification is that students might feel more ________ 4) An example of gamification in a public space took place roughly ________ years ago. 5) Finland's example shows children can start school at __________ and still do well. 6) Games can help people with PTSD concentrate better and worry less about _____ 7) Because games have many benefits, they may be good for ____________ as well as children.
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Gamification
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