Step I - Identify the need or problem, Ex: What problem is and what materials and time allowed, Step 2 - Research the problem, Ex: Observe, talk to experts, search web or books for other past designs/products, Step 3 - Develop Possible solutions, Ex: Brainstorm ideas create rough design drafts, Step 4 - Select the most promising solution, Ex: Discuss with group what design would work best, Step 5 - Construct Prototype, Ex: Utilizing specific materials and time factor create a prototype, Step 6 - Test and evaluate prototype, Ex: Test product and evaluate results, Step 7 - Communicate the design, Ex: Discuss time constraints, labor and cost to make, create a presentation, Step 8 - Redesign, Ex: Create a new prototype addressing adjustment to original design, cost and time to make, Technology, Refers to anything people do to change the natural world to better suit human needs and wants, Engineering, When people improve existing technologies or create new ones to meet human needs and wants, Prototype, A full scale working model that tests whether the technology meets the requirements, Criteria, Desired features of a design, what requirements are necessary for the technology, Constraints, limitations to a design, for example cost, time, material, Tradeoff, Process of giving up something for gaining something else, Iteration, Redesigning a prototype until it works to your desired result., STEAM, Science, Technology, Engineering, Art, Math, Efficiency, Working in the most effective way that saves you time and energy, Failure Point, When a solution to a problem doesn't function/work properly anymore or completely breaks due to stress, Optimize, Making the best or most effective use of (a situation, opportunity, or resource)., Patent, A document the government issues granting an inventor the sole right to make, distribute, or sell a particular invention for a specific number of years
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