1) O pensamento convergente desenvolve a) A expansão para o conhecimento b) O pensamento lógico convencional c) A criatividade hipotética 2) Estudos da neurociências apontam que a aprendizagem deve ser a) Divergente e Criativa b) Convergente e Lógica c) Divergente e Lógica d) Convergente e Hipotética 3) Os quatro estágios da criatividade são a) Preparação, Incubação, Iluminação e Verificação b) Preparação, Ação, Execução e Verificação c) Instigação, Incubação, Execução e Avaliação d) Planejamento, Incubação, Iluminação e Avaliação 4) Mudar as disposições das carteiras na sala de aula contribui com a construção da criatividade? a) Falso b) Verdadeiro 5) As características do pensamento divergente são: a) Linear, analítico, sistemático e lógico b) Linear, analítico, sistemático e hipotético c) Fluência de Ideias, sistemático, redefinição, empatia, resiliência d) Fluência de Ideias, flexibilidade, redefinição, empatia, resiliência 6) Trabalho em grupo é uma opção para motivar os estudantes em sala de aula a) Verdadeiro b) Falso 7) Os pilares que sustentam o uso de metodologias em sala de aula são a) Construção de Conhecimento, Questões Objetivas, Transdisciplinaridade, Trabalho Individual b) Reprodução de Conteúdos, Disciplinaridade, Exposição Oral/Escrita, Centralização, Atividade de Fixação c) Construção de Conhecimentos, Situações-problema, Interdisciplinaridade, Trabalho colaborativo/cooperativo, Aprender Fazendo
0%
Metodologias Ativas - Gameficação
แชร์
โดย
Angelarpaccola
แก้ไขเนื้อหา
ฝัง
เพิ่มเติม
ลีดเดอร์บอร์ด
แสดงเพิ่มขึ้น
แสดงน้อยลง
ลีดเดอร์บอร์ดนี้ตอนนี้เป็นส่วนตัว คลิก
แชร์
เพื่อทำให้เป็นสาธารณะ
ลีดเดอร์บอร์ดนี้ถูกปิดใช้งานโดยเจ้าของทรัพยากร
ลีดเดอร์บอร์ดนี้ถูกปิดใช้งานเนื่องจากตัวเลือกของคุณแตกต่างสำหรับเจ้าของทรัพยากร
แปลงกลับตัวเลือก
เกมตอบคำถาม
เป็นแม่แบบแบบเปิดที่ไม่ได้สร้างคะแนนสำหรับลีดเดอร์บอร์ด
ต้องลงชื่อเข้าใช้
สไตล์ภาพ
แบบ อักษร
ต้องสมัครสมาชิก
ตัวเลือก
สลับแม่แบบ
แสดงทั้งหมด
รูปแบบเพิ่มเติมจะปรากฏเมื่อคุณเล่นกิจกรรม
เปิดผลลัพธ์
คัดลอกลิงค์
คิวอาร์โค้ด
ลบ
คืนค่าการบันทึกอัตโนมัติ:
ใช่ไหม