abstraction - computational thinking approach to managing complexity by simplifying things through identifying what is important, and what detail can be hidden, algorithm - a sequence of precise instructions or steps (sometimes a set of rules) to achieve an objective, code - instructions (or sometimes rules) that can be understood by a computer, debug - correct mistakes in a program or algorithm, event - something that happens within a computer program to cause some particular code to be run, such as an internal message being received or a sprite being tapped by the user, input - data supplied to a computer, in this case, tapping on the screen of a tablet, output - information produced by a computer – in this case, moving sprites on a screen, text and audio, parallel processing - when programs run (or appear to run) simultaneously, program - sequence of instructions (or sometimes a set of rules) that can be followed by a computer, repetition - programming construct which allows a group of instructions to be repeated a number of times, or until a certain condition is met, Scratch - simple, block-based programming language in which programs for characters are built by snapping together code blocks, sprite - a graphical character in a program that can be given its own sequence of instructions, bug - an error or mistake in a program or algorithm, causing the computer or robot to behave in a manner that was not originally intended,

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