Algorithm, A set of step-by-step instructions or rules to solve a problem or perform a task., Loop, A programming structure that repeats a sequence of instructions., Conditional, A statement that performs different actions depending on whether a condition is true or false., Debugging, Finding and fixing errors or bugs in a program., Variable, A placeholder for a value that can change., Function, A reusable block of code that performs a specific task., Sequence, The order in which instructions are executed in a program., Event, An action or occurrence that can trigger a response in a program., Sprite, A graphic character that can be moved on the screen in programming environments like Scratch., Input, Data or information provided to a program., Bug, an error, flaw, or defect in a computer program that produces unexpected or incorrect results., Binary, A way of representing information using only two options., Bit, the single unit of information in a computer, typically represented as a 0 or 1., Blockly, The visual programming language used in Code.org's online learning system for K-5 students., Byte, The most common fundamental unit of digital data eg. Kilobyte, Megabyte, etc. A single byte is 8 bits-worth of data., Code, The language that programmers create and use to tell a computer what to do., Command, An instruction for the computer., Computer Science, Using the power of computers to solve problems., Data, information, Decompose, Break a problem down into smaller pieces., Iteration, A repetitive action or command typically created with programming loops., Persistence, Trying again and again, even when something is very hard., Pixel, the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image., Run program, Cause the computer to execute the commands you've written in your program..

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