Behavior, A action that someone does, Response, A single instance of behavior, Response class, a group of different behaviors that have the same goal., Stimulus, anything you can see, hear, touch, taste, or smell, Stimulus class, a group of things that all make you respond in the same way., Respondent conditioning, behavior is controlled by what comes before it, Operant conditioning, when behavior changes because of what happens after it the consequence, Automatic contingency, The consequence happens without another person, Socially Mediated Contingency, The consequence happens because another person delivers it, Fixed Ratio, reinforcement after a set number of responses, Fixed interval, reinforcement after a set amount of time, Variable ratio, Reinforcement happens after a random number of behaviors, Variable interval, Reinforcement is given after a overall average number of time, Unconditioned reinforcers, No learning history, Conditioned reinforcers, Paired with something else that a individual likes, Generalized conditioner reinforcers, Reinforcers that are paired with many other reinforcers, Unconditioned Punishers, something an individual doesn’t like without being taught, Conditioned punishers, something an individual learned is bad because it has been paired with something that is already bad, Generalized punishers, something that is bad because it is paired with multiple punishers, Concurrent schedule, Two schedules at the same time the individual has a choice, Multiple schedule, two or more schedules by signals or cues no choice

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