A systematic process of planning, developing, delivering, and evaluating instruction. "NGISED LANOITCURTSNI", INSTRUCTIONAL DESIGN, A learning theory that focuses on observable behavior and uses rewards and punishments. "MSIROIVAHEB, BEHAVIORISM, A theory that explains learning as a mental process involving thinking and memory. " MSIVITINGOC", COGNITIVISM, An instructional design model that begins with identifying desired learning outcomes before planning lessons. " NGISED DRAWKCAB", BACKWARD DESIGN, A model that follows a continuous, self-renewing process with feedback and improvement. " LEDOM LACILCYC", CYCLICAL MODEL, A framework that uses multiple means of representation, engagement, and expression. " GNINRAEL ROF NGISED LASREVINU", UNIVERSAL DESIGN FOR LEARNING.

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