Extreme Long Shot/Establishing shot, A building, landscape, or crowd of people will fill the screen. Usually the first or last shots of a sequence., Long Shot (LS), A human figure fills the whole screen – often used for shots where body action is shown, ie. fight scenes, musicals etc., Medium Long Shot (MLS), With this shot, you can still see expression on the person’s face, while getting more information from what is going on around the person., Medium Close Up (MCU), This shot shows your subject from the chest to above the head. Often used when the subject is doing something the audience needs to see., Close Up (CU), If you are shooting just the head and shoulders of a subject this is a close up. Often used to show a character’s emotions., Extreme Close Up (ECU), Used to reveal very small details. It might be used to reveal horror in a subject (extreme close up of the subject's mouth as she/he screams)., Two Shot, When two people are in the scene and their interaction is important. A two-shot is a good way to introduce a conversation., Over-the-shoulder shot, A shot taken from the perspective or camera angle from the shoulder of another person. , High Angle Shot, The camera is placed above the subject and tilted to look down. You can use it to create a sense of smallness in the subject., Low Angle Shot, The camera is placed on the ground or floor and tilted to look up. A low angle shot can be used to make a subject look bigger than it is., High and Low Angle Shots, These shots can be used in combination to show an unequal power relationship, Dutch angle/Dutch tilt, The camera is tilted so that the shot is composed with vertical lines at an angle to the side of the frame. The purpose is often to unsettle., Tilt, The camera moves up and down, Pan, The camera moves between left and right, Dolly/Tracking shot, A long, continuous shot that requires the camera to move physically with an object/character. The camera moves backwards, forwards, or sideways along a track (also known as a dolly)., Zoom, The camera pulls in or out to reveal information. (ie. ‘Zooms in’ gets closer to an object, ‘Zooms out’ gets further away from an object.).
0%
Camera Techniques
Baham ko'rish
Baham ko'rish
Baham ko'rish
tomonidan
Davisa8
Tarkibini tahrirlash
Chop etish
qo'shib qo'yish
Ko'proq
Tayinlashlar
Ilg'orlar ro'yxati
Ko'proq ko'rsatish
Kamroq koʻrsatish
Ushbu etakchilar jadvali hozirda xususiy. Uni ommaga etkazish uchun
Ulashish-ni
bosing.
Liderlar ro'yxati resurs egasi tomonidan o'chirib qo'yildi.
Ushbu etakchilar ro'yxati o'chirib qo'yilgan, chunki sizning variantlaringiz resurs egasidan farq qiladi.
Qaytish moslamalari
Tenglashtirish
ochiq-oydin shablon. Etakchilar ro'yxati uchun ballar yaratmaydi.
Tizimga kirish talab qilinadi
Vizual uslub
Shriftlar
Obuna talab etiladi
Moslamalar
Namunani almashtirish
Hammasini koʻrsatish
Faoliyatni o'ynaganingizda ko'proq formatlar paydo bo'ladi.
)
Ochiq natijalar
Bogʻdan nusxa olish
Tez javob kodi
& Olib tashlash
Tahrirlashni davom ettirish:
?