Variables, Definition: data that changes, Case: camelCase, level points, gold collected, click counts, Constants, Case: SCREAMING_SNAKE_CASE, Definition: data that stays the same, starting position x, game title, start value, Classes, Definition: different data together that makes one unique object, Case: PascalCase, player script, enemy character.

tomonidan

Ilg'orlar ro'yxati

Vizual uslub

Moslamalar

Namunani almashtirish

)
Tahrirlashni davom ettirish: ?