Gamification in education is a ____ used by educators to insert game-play elements to an educational setting. The goal is usually to make learning more ____. The non-game context (which is the classroom) is transformed into a ____ environment and the non-game content (learning objectives) is transformed into a game-like ____.

Ilg'orlar ro'yxati

Vizual uslub

Moslamalar

Namunani almashtirish

Tahrirlashni davom ettirish: ?