1) What is gamification? a) The application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. b) The application that motivates students to only play games. 2) What is the benefit of gamification? a) Makes learning fun and interactive b) Does not meet the learning needs of all students c) Leads to overstimulation or game play addiction 3) Below which is not the characteristic of gamification? a) Levels b) Money c) Points d) Leaderboard 4) Which one is an example of a gamification app? a) Twitter b) Pinterest c) Kahoot d) Spotify 5) An example of gamified applications for language learning is? a) Facebook b) Instagram c) Ovo d) Duolingo

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