1) GBL stands for a) Great Benefits in Learning b) Gain Beneficial Learning c) Game Based Learning 2) GBL and Gamification a) are synonims b) entail different task sequences c) fully overlap 3) By "flow experience" we refer to a) happiness and wellbeing b) commitment c) motivation 4) Incorporating elements of Gamification allows to a) shorten contents b) simplify contents c) keep our students motivated

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