Gamification - Use educational games. , Technology - Makes learning more interactive and interesting., Demonstration - Teacher shows a concept or skill in action., Cooperative - Students work together in small groups., Flipped Classroom - Students complete learning normally covered in the classroom in their own time, Hands On Activity - The act of doing in order to learn., Problem Solving - Improves decision making., Story Telling - Enhances language skills., KWL - Students are asked what they want to learn.,

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