1) Which one the correct characteristic of gamification? a) Levels b) Background c) Content d) Time 2) Gamification began to be applied on ...  a) 2016 b) 2012 c) 1990 d) 2010 3) Which includes examples of gamification for education purpose? a) Mobile Legend b) PUBG c) Edmodo d) Shopee 4) There are ... languages in Duolingo a) 5 b) 6 c) 7 d) 8 5) Which application that suitable to monitoring behavioristic for kids? a) Class Dojo b) Duolingo c) Kahoot d) Socrative

Табло

Визуален стил

Опции

Шаблон за превключване

Възстановяване на авто-записаната: ?