firsthand - 1. Firsthand: Directly experienced or observed by oneself., fidgety - 2. Fidgety: Restless or unable to keep still due to nervousness or excitement., apparent - 3. Apparent: Clearly visible or obvious; easily seen or understood., to doze off - 4. To doze off: To fall asleep lightly or for a short period of time., to yawn - 5. To yawn: To involuntarily open one's mouth wide and take a deep breath, often when tired or bored., to enroll - 6. To enroll: To officially register or sign up for a course, program, or membership., to punish - 7. To punish: To impose a penalty or consequence for wrongdoing or breaking rules., to boost - 8. To boost: To increase or improve something, such as performance, morale, or confidence., to penalize - 9. To penalize: To impose a penalty or punishment for an offense or violation., penalty - 10. Penalty: A punishment or consequence for breaking a rule or law., to anatomize - 11. To anatomize: To analyze or examine something in great detail, especially in terms of its structure or components., netizen - 12. Netizen: A person who actively participates in online communities or social media platforms., facial recognition - 13. Facial recognition: Technology that identifies or verifies individuals based on their facial features., engagement level - 14. Engagement level: The degree of involvement, interaction, or interest that someone has in a particular activity or content., surveillance camera - 15. Surveillance camera: A camera used for monitoring or recording activities in a specific area for security or surveillance purposes., parental consent - 16. Parental consent: Permission or approval given by a parent or guardian for a child to participate in certain activities or make decisions., cashless economy - 17. Cashless economy: An economic system where transactions are conducted electronically or through digital means without the use of physical cash., assessment - 18. Assessment: The process of evaluating or judging the quality, value, or nature of something., glimpse - 19. Glimpse: A brief or quick look at something., neuron - 20. Neuron: A specialized cell in the nervous system that transmits information through electrical and chemical signals., pour money into something - 21. To pour money into something: To invest a significant amount of money into a project, business, or endeavor., gamification - 22. Gamification: The application of game elements, such as competition or rewards, to non-game contexts to engage and motivate people., virtual reality - 23. Virtual reality: A computer-generated simulation of an environment that can be interacted with in a seemingly real or physical way., biometrics - 24. Biometrics: The measurement and analysis of unique physical or behavioral characteristics, such as fingerprints or facial features, for identification or authentication purposes., cloud technology - 25. Cloud technology: Computing services or resources accessed and stored over the internet instead of on local servers or personal devices., 3D printing - 26. 3D printing: The process of creating three-dimensional objects by layering materials based on a digital model or design.,

AI in education (B2)

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