Procedural Language - Any high level language in which program statements can be grouped in self-contained blocks called procedures and functions, Object - An instance of a class, Superclass - A class that has been extended by another class. It allows the extending class to inherit its attributes and methods, Method - A program routine contained within an object designed to perform a particular task on the data within the object, Attribute - A single bit of data within a class, Encapsulation - Controlling the visibility of the object's attributes restricted and the operations that can be performed on them, Polymorphism - Technique of allowing an object to have more than one form, Instantiation - The process of creating an actual named instance of class, function - A subroutine that returns a value, procedure - A subroutine that does not return a value, passing by ref - change the actual value that is passed into a subroutine, passing by val - create a copy of the variable that is passed into a subroutine, selection - choosing which code to run e.g. if, elif, else, sequence - executing one line of code after another, iteration - repetition of code, recursive - a function that calls itself, MOD - find the remainder after a division, DIV - find the whole number part after a division, > - greater than, < - less than,

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