1) Which of the following is the first step in making a game? a) Play the game b) Establish Player Goal c) Competition 2) Which of the following is the second step in making a game? a) Determining the game type b) Mechanics c) Revising the prototype 3) Which of the following is the third step in making a game? a) Game type b) Making prototype c) Developing Key Mechanics 4) Which of the following is the fourth step in making a game? a) Create Prototype b) Logic Statement c) Play the game 5) Which of the following is the fifth step in making a game? a) Coding b) Test the game c) Instance 6) Which of the following is the sixth step in making a game? a) Revise the prototype b) Scripting c) Instance 7) It is important to revise your prototype to ensure that the game is at its best a) TRUE b) FALSE 8) Coding is when a programmer types in words and symbols that the computer can understand a) TRUE b) FALSE 9) Where you place objects and create a scene a) Sprite b) Room c) Event 10) Two-dimensional images (height and width only) used in games a) Sprite b) Object c) Event 11) Game assets that can be programmed to have an interaction or event a) Room b) Object c) Sprite 12) When an object is placed in a room a) Static b) Sample c) Instance 13) Objects that provide interaction in the game, like a ball or a wall a) Background b) Active c) Oriented 14) Objects that do not interact with other objects, like clouds. They are just there to develop the scene. a) Active b) Background c) Sprite 15) What happens within the game when a specific interaction occurs a) Instance b) Inference c) Action Event 16) Short sound samples used in programming a) Sound Effects b) Action c) Condition 17) Which of the following is NOT a sound format? a) MP3 b) WAV c) JPEG 18) Software that allows the programmer to see the game objects and to drag and drop programming commands for each object a) Object Oriented b) Permanent c) Sprite 19) Translating programming into an executable file a) Compiling b) Computing c) Transition 20) When a programmer types in words and symbols that the computer can understand a) Entering b) Coding c) Orienting 21) How the player connects to the game a) Programming b) User Interface c) Game controller 22) Objects that move around the screen a) Transition b) Animated c) Static 23) Objects that do not move, rather just sit in the same place a) Static b) Animated c) Events 24) Moving from one room to another a) Instance b) Animation c) Transition 25) An interaction within a game that will cause something to happen a) Instance b) Inference c) Condition Event

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