The Ordinary World - This is our picture of the regular world, before anything comes along to muck it up. We get a shot of the characters, the setting, what the characters want and need, and maybe a little bit of what tensions and challenges exist in this world. The characters aren’t being challenged yet, themselves, but this is where we learn about the world’s premise., The Call of Adventure - Our hero is called to action. Maybe someone shows up at their door and asks them to go on an adventure, or they run into the love of their life–whatever it is, this is the part of the story where the character is asked to leave their state of normalcy and embark on an adventure., Refusal of the Call - This doesn’t always happen, but sometimes, the hero will refuse the call at first. Doing this means that the character must be thrust into the action against their will., Meeting the Mentor - The hero has either gone off on an adventure or has been thrust into one–now, they get some sort of guide to take them through this new world. This new guide is a mentor character, and they’ll often have something to help our hero out along the journey. Think Gandalf or Hagrid., Crossing the First Threshold - This is the point of no return! The hero has entered the unknown world, and there’s no going back to the way things were before. This is the start of the second act, or the initiation., Tests, Allies, Enemies - Also known as ‘the road of trials,’ this is the bulk of your novel, or that big middle chunk that authors like to complain about. Your character is making friends, enemies, facing trials, and adapting to the new world on their quest to achieve their goal., The Ultimate Boon - This is the hero doing what they set out to do, or the climax of the piece. Everything in the novel culminates here, and everything afterward is resolution. This is the end of act two, and from here, we transition into act three., Crossing the Return Threshold - It’s time to go back home. Sometimes, the journey back is a struggle unto itself, and sometimes it’s smooth sailing–this is our transition into the resolution., Master of the Two Worlds - Our hero is now master of the normal world and the new world., Freedom to Live - Now that the hero has mastered both the challenging, new world and the old world they came from, they have the freedom to live. The new world no longer poses a threat, and they have conquered the threat of defeat. Hurray!,
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Campbell's Monomyth
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