There is now a generation of children who have never known a world without videogames, mobiles and the internet., We now routinely divide our attention among many things simultaneously., Traditional methods of education no longer work because they are designed for students to be fundamentally passive., Often tests don’t consider the variable factors that can affect the outcome of a test; learning styles, ages, and abilities., What learners need now are effective and interactive experiences that will stimulate their learning, and skills for different kinds of real-world situations., Gamification refers to a type of gameplay with clear and defined learning outcomes. , It means employing well-designed digital and non-digital games to stimulate learners’ language, critical-thinking and problem-solving abilities.,

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