“Let’s make it pop more.”, A designer or PM gives vague feedback about visuals — they want something “eye-catching,” but you don’t know whether they mean color, contrast, or animation., “We just need to improve the overall experience.”, During UX review, someone suggests improving “experience” without specifying if it’s navigation, performance, or visual design., “It’s not quite there yet.”, A team lead comments on your draft or prototype but doesn’t say what exactly needs fixing., “It should be more user-friendly.”, Feedback on an interface — you’re not sure if it means simpler design, clearer text, or fewer steps., “Let’s add something extra to make it special.”, A client or marketing lead wants a “wow effect,” but hasn’t defined what “extra” means — a new feature? visual? animation?, “I don’t love this direction.”, A manager gives emotional feedback about a concept, but you need to know what exactly they dislike — layout, tone, or idea., “Do whatever you want”, Partner says this in a serious tone — but you definitely shouldn’t do whatever you want, “Maybe later”, A polite way to say “never,” especially when it’s about chores or exercise, “Nothing, I’m fine.”, The universal sign that something is definitely wrong..
0%
SPD
Kongsikan
Kongsikan
Kongsikan
oleh
Solidengschool
Edit Kandungan
Cetakan
Benamkan
Lebih lagi
Tugasan
Papan mata
Paparkan banyak
Paparkan sedikit
Papan mata ini berciri peribadi pada masa ini. Klik
Kongsikan
untuk menjadikannya umum.
Papan mata ini telah dilumpuhkan oleh pemilik sumber.
Papan mata ini dinyahdayakan kerana pilihan anda berbeza daripada pemilik sumber.
Pilihan untuk Kembali
Padankan
ialah templat terbuka. Ia tidak menjana skor untuk papan mata.
Log masuk diperlukan
Gaya visual
Fon
Langganan diperlukan
Pilihan
Tukar templat
Paparkan semua
Lebih banyak format akan muncul semasa anda memainkan aktiviti.
)
Buka keputusan
Salin pautan
Kod QR
Padam
Pulihkan autosimpan:
?