Class, A blueprint or model used to create objects., Object, An instance of a class, with its own data and behavior., Attribute, A characteristic or piece of data that belongs to an object., Method, An action or behavior performed by an object., Encapsulation, Hiding internal details and protecting data., Inheritance, Allows a class to inherit attributes and methods from another class., Polymorphism, Allows the same method to have different behaviors., Overloading, Methods with the same name but different parameters., Overriding, A method redefined in a subclass with the same signature., Constructor, A special method used to create and initialize objects., new, Keyword used to instantiate an object., super, Keyword used to access methods from the superclass., private, Access modifier that restricts use within the same class., public, Access modifier that allows use from anywhere in the code., Heap, The area of memory where objects are stored..
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Object-Oriented Programming Concepts (Java)
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