____ games are being used increasingly for leisure, in education and work-based training with players ____ via personal ____, consoles, PDAs, mobile ____ and web ____. Computer gaming is now a growing ____, with ____ one of the global leaders. Employers in the computer games industry require graduates to possess the appropriate range of ____. The main aims of this masterclass in Games Programming are to enable learners to: 1. Develop an awareness of the ____ industry in terms of current and ____ trends in hardware and ____. 2. Gain an understanding of the ____ principles involved in digital gaming ____ and coding. 3. Work ____ and ____ to design, develop and test a game and give constructive feedback within an enterprise activity to promote/market a game..... within two software development environments - Google AppInventor and ____ The ____ developed: Information & Communication Skills: games programming engages young people in choosing, ____, and integrating a variety of media including ____, images, animation and ____ recordings in order to express themselves ____ and persuasively. Thinking and ____ Skills: creating a gaming program project requires thinking of an ____, then figuring out how to break the problem into steps and implement them using the programming environment. Interpersonal Skills: students are encouraged to share their programming and creative expertise within a ____ environment. Taking an idea and figuring out how to program it requires persistence and practice, so developing ____ and self-direction in our learners. Because games programs are shareable, students will be provoked to appreciate wider issues such as copyright ownership and its implications for their game in the public domain.

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