Gamification - Is an educational approach to motivate students to learn by using video game design and game elements in learning environments., Intrinsic motivation - Is voluntary and is not dependent on external rewards., Extrinsic motivation - Involves some alternate or external goal individuals are trying to reach., Curiosity - Can encourage students’ engagement with learning by fostering students’ sense of wonder, Feedback - Teachers can keep track of student accomplishments, so students can see the progress they have made., Time Pressure - Can help make an activity more fun by giving students a timed objective., Competition - Can make activities more fun and social. Students are motivated to complete tasks before or better than their peers., Teams - Can help with balancing skill levels, collaboration, and building teamwork skills, Customization - Allows students to have some originality and personalize their projects and experiences., Challenges - Motivate students to apply their knowledge by encouraging students to complete objectives even when they experience difficulty meeting their goals.,
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Gamification
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