Breaking a problem down into smaller, more manageable parts which are easier to solve - Decomposition, the process of removing unnecessary details so that only the main important points remain - Abstraction , A step-by-step instructions or rules to follow in order to solving problem - Algorithm, is the order in which instructions occur and are processed - Sequence, it solves the problem in the least possible time. - Efficiency, A memory location within a computer program where values are stored - Variable, A method of writing up a set of instructions for a computer program using half plain English and codes - Pseudocode , A diagram that shows a process, made up of boxes representing steps, decision, inputs and outputs. - Flowchart, A sequence of characters often stored as a variable in a computer program. These characters can include numbers, letters and symbols. - String, The format in which a variable or constant holds data, such as ‘integer’ or ‘string’. - Data Type, A decision within a computer program when the program decides to move on based on the results of an event. - Selection, The name given to a variable so that the programmers can keep track of the variables - Identifier, The repetition of a block of statements within a computer program. - Iteration,
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