Breaking a problem down into smaller, more manageable parts which are easier to solve, Decomposition, the process of removing unnecessary details so that only the main important points remain, Abstraction , A step-by-step instructions or rules to follow in order to solving problem, Algorithm, is the order in which instructions occur and are processed, Sequence, it solves the problem in the least possible time., Efficiency, A memory location within a computer program where values are stored, Variable, A method of writing up a set of instructions for a computer program using half plain English and codes, Pseudocode , A diagram that shows a process, made up of boxes representing steps, decision, inputs and outputs., Flowchart, A sequence of characters often stored as a variable in a computer program. These characters can include numbers, letters and symbols., String, The format in which a variable or constant holds data, such as ‘integer’ or ‘string’., Data Type, A decision within a computer program when the program decides to move on based on the results of an event., Selection, The name given to a variable so that the programmers can keep track of the variables, Identifier, The repetition of a block of statements within a computer program., Iteration.

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