1) Which coding language is not used in "The Linked Game ? a) Phaser b) Brython c) HTML d) Javascript 2) Choose the correct sequence for Phaser's main functions. a) init() -> create() -> preload() -> update() b) create() -> preload() -> update() -> init() c) preload() -> create() -> update() -> init() d) init() -> preload() -> create() -> update() 3) In init() stage, we will... a) insert all images and sprites into the game b) preset all the game assets before it starts c) prepare a set of variables needed in the game d) edit, modify and adjust the images 4) Which of the following is related to update() function ? a) gathering all the runners at a starting line b) resize the game objects c) checking for collision 碰撞 d) set up all variables needed 5) How can you preload the circle images ? a) scene.load.image("redCircle", "/resources/redCircle.png"); b) scene.load.video("redCircle", "/resources/redCircle.png"); c) let bg = scene.add.image(0, 0, "blackboard"); d) let bg = scene.add.video(0, 0, "blackboard"); 6) Choose the wrong statement. a) 0 is empty space while 1 is a circle with one connection b) The number of rows and columns are random and not fixed c) () bracket is used for level array d) we can have unlimited levels for this game 7) <script> element is used to... a) add images from outside resources b) import the Phaser game framework from the internet c) specify the width and height of our container d) draw an image on the screen 8) circle.setInteractive({ cursor: "pointer" }); a) The mouse icon will become pointer when it's on a circle b) The mouse will automatically point on a circle c) The circle will turn into a pointer d) The red circle will change to green circle 9) If we want to draw lines between circles, we need ___ variable. a) pointerup b) objectdown c) gamepointerdown d) gamepointerover 10) In order to stop drawing, we need to write... a) Stopdrawing = true; b) isStop = false; c) isDrag = false; d) isDrag = true; 11) What is the function of "graphic.lineStyle" ? a) To change the line movement and location b) To change the line direction c) To change the line thickness d) To change the line width and colour 12) How can we remove all the lines from the screen ? a) graphics.clear b) graphics.delete c) line.clear d) line.delete 13) How can computer know we have won the game? a) When the number is matched correctly b) When all the circles are green c) When we joined all the lines d) When the time is up 14) When will the red circles turn green ? a) When we join a line to / from it b) When the number of lines matched its number c) When the level is solved 15) The list of circles and text objects are stored in ___. a) function b) element c) array d) Phaser
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Coding Quiz (15) : The Linked Game
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