Trophies - People are motivated by a sense of accomplishment. Achievements provide goals for players to strive towards and markers of success., Unlocking new challenges) - Levels create a sense of structure and progression, motivating users to continue advancing to reach higher stages., Score updates, Notifications - Providing instant feedback helps users understand the impact of their actions, reinforcing positive behavior and guiding them towards improvement., Leaderboards - Challenges create a sense of excitement and competition fosters a sense of urgency and the desire to outperform others., Team-based activities - Social elements foster collaboration and competition, leveraging human desires for social engagement and recognition., Missions - A compelling story or narrative can immerse users, making the experience more engaging and meaningful., Prizes, Points, Badges - Rewards provide extrinsic motivation, encouraging users to complete tasks or achieve goals., Branching pathways, Customizable avatars - Allowing users to make choices and control their actions increases engagement and motivation., Time-limited challenges, Point-driven activity - People are motivated to avoid losses, which can be a powerful driver of behavior.,
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1. Match the principle & the example
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Silviacristina2
Adult Ed
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