1) What is game-based learning? a) Only using video games in the classroom. b) Incorporating competitive races in the classroom. c) The process of incorporating game aspects into non-gaming contexts d) an educational approach that uses games to teach and reinforce academic concepts 2) Which of the following is not a benefit of gamified learning? a) Increasing learner motivation levels b) Boost of self-esteem for students after winning c) Improving knowledge retention d) Better learner engagement through mechanisms such as badges, points or leaderboards 3) True or False: Studies have shown that the brain works in harmony with gamification and that it triggers the release of dopamine.ers the release of dopamine a) True b) False 4) How are emotions related to gamification in learning? a) Gamification creates an emotional connection between the content and students. b) Gamification creates a disconnect in the brain, pausing all other thoughts and allowing an individual to focus on the gamified learning material. c) Gamification makes learners happy which makes them more likely to remember presented material. d) Gamification allows the users to connect to the learning material physically. 5) Which part of the brain does gamification stimulate? a) Hippocampal emotion b) Hippocampal learning c) Hippocampal navigation d) Hippocampal memory 6) True or false: stories are easier for the brain to process than facts a) True b) False 7) Game playing improves the release of what? a) endorphins b) oxytocin c) glutamate d) serotonin 8) Games encourage neuroplasticity. What is neuroplasticity? a) the brain’s inability to respond to different stimuli and develop new connections b) the brain’s ability to respond to different stimuli and develop new connections 9) Which of these strategies can you include in your learning environment to enhance gamification? a) badges b) point systems c) leaderboards d) challenges e) all of these strategies 10) What is the difference between game-based learning and gamified learning? a) Gamification incorporates actual games (both digital and non-digital) in learning, whereas game-based learning incorporates gaming elements in non-gaming materials b) Game-based learning incorporates actual games (both digital and non-digital) in learning, whereas gamficiation incorporates gaming elements in non-gaming materials 11) What are the benefits of game-based learning? a) increases engagement and motivation b) introduces situational learning c) builds problem-solving skills d) All of the benefits of gamified learning e) A,B,C, and D 12) What are some of the game-based learning platforms available? a) Kahoot! b) Boddle c) Gimkit d) Blooket e) Prodigy f) All of these
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Exploring Game-based Learning and Gamification
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