1) What is this Gamification learning technique based on? a) Gamification is a learning technique that transfers the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some skill, or reward specific actions, among many other objectives. b) Game mechanics c) Better absorb some knowledge 2) Some of the most used mechanical gamification techniques are the following: a) Accumulation of points b) Level scaling c) The game model d) reward the user 3) Some of the most used dynamic techniques of gamification are the following: a) Reward b) Achievement c) Status d) Goals. 4) The idea of ​​Gamification is? a) Create a game b) Make use of the scoring-reward-objective systems that normally make up them. c) Simulate environments with different mechanics 5) How can we gamify? a) Define a goal b) interacting c) With knowledge. d) Transform learning into play. 6) A benefit of implementing gamification in the classroom is.? a) Change the vision that the student has of teaching. b) Students who do not accept the error 7) What are the disadvantages of gamification? a) It makes processes and therefore work more fun. b) It allows to quantify results. c) That is a distraction for the team if the activity is not done well. 8) How does gamification help in education? a) Helps teachers motivate students to personalize activities and content based on needs, b) Technique that allows us to use various resources

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