RGB - red, green, blue, scale - the property you change to adjust the size of your sprite(s), dot notation - the format used for sprites and their properties, drawSprite(s) - tells Game Lab to draw on the screen all of the sprites that have been created, animation - a series of images that creates the illusion of motion by being shown rapidly one after the other, sprite.setAnimation() - assigns an image to your sprite, cloud storage - storage that can be accessed anywhere using the internet, randomNumber() - command used to generate random numbers in your program, 200,200 - the center of the grid in GameLab, input - information the user gives the computer, output - information the computer gives the user, computer - MUST have input, storage, process, output,

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