1) A message on the computer screen that waits for input from the user. a) prompt b) variable c) event d) loop 2) A label for a piece of information used in a program. a) prompt b) variable c) event d) loop 3) An action that causes something to happen. a) prompt b) variable c) event d) loop 4) To make text appear on the screen you can use the ..... block a) repeat b) print c) when the sprite clicked d) set a variable 5) We use variable to a) check a condition b) repeat an action c) create a new event d) store data

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